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FC 25: 13 Things Better Than FC 24

2024-09-10 09:46

FC 25
After in-depth research on everything EA, we now have enough information about FC 25. Compared to FC 24, there are many things that will be better in this game.

Today I will review some of them. You will now see the license for AS Roma in FC 25, instead of seeing AS Roma with fake kits, because their deal with Konami has ended, and now they have partnered with EA, which was announced on July 24. This will be an exclusive multi-year partnership, so it's not just FC 25, it will also be future FC games.
The Olympic Studios was not mentioned in this press release, so maybe that stadium won't be in FC 25.
Although that's the only bad thing about this partnership announcement, however, another thing that's better in FC 25 is Napoli. They will be a licensed team, similar to Roma, their deal with Konami has expired, and now they have partnered with EA and FC 25.
The news said that this is an exclusive multi-year partnership, and Napoli will be fully integrated, including FC Mobile and FC Online.
These partnerships are bad things, but at least Napoli will no longer be generic in the game, they will once again have full kits and club badge graphic options as FC 25 gets better.
EA will be offering players two graphic modes this year. The first one is enhanced visuals, where you get accurate track fabric simulation on kits and shorts at any time of the day, self-shadowing 3D pitch puddles and grass micro-lighting exposure. The second one is aiming for high-end 4K resolution and 60 FPS.
The graphic option is a beneficial resolution mode, it's native 4K resolution and 60fps fabric simulation, self-shadowing on shorts only during gameplay, and obviously enhanced visual mode during daytime and D lighting exposure. The enhanced visual mode sounds better, but at least we now have the option to either enhance our visuals or aim for native 4K resolution, but from the descriptions of these modes, the enhanced visuals do sound perfect this year.  
The next thing in FC 25 is the number of Turkish stadiums this year, EA announced a partnership with Galatasaray, and as part of that deal, you will now see the stadium in the game, and in some of their marketing materials, you can already see their stadium in the background.
There is also one of the screenshots of FC 25, and the stadium is there as well, so that's almost confirmation that there is another Turkish stadium joining the game, and that is the Fenerbahce stadium, they also announced a partnership with EA, and their stadium is included in that deal, so in some of the marketing materials, you can already see their stadium in the background. So now there are two Turkish stadiums joining the game, which also makes it better for FC 25.
There is a new thing called SBC storage, EA said that they have introduced a storage system for untradable duplicate players, you can easily send and save up to 100 items in SBC storage and recall these players from the new tab in each SBC. It says are you sure you want to send these untradable duplicate player items to SBC storage? You can click yes.
This is another thing that's getting better in Ultimate Mode. Squads are contract players and managers will no longer require contracts. EA wants you to get back on the pitch faster than before, so no more contracts for players and managers.
Another thing in FC 25 is corner instructions. It's a new feature where you can select a target player, you can also give instructions for the near post and far post. You can see that Nunes is the target player, van djk is the near post player, and Kate is your far post man as you go into the game, there's a corner, these players will be at the near post and far post, and the target player is also there.
For the crew mode people who play on next gen consoles, one thing that's definitely going to be better is the pre-match intro in career mode.
They are bringing back the full, authentic pre-match intro this year based on player feedback, including cinematic sizzles, player walkouts, and lineups. It says you have full control over the pre-match, you can choose to watch the full intro or you can choose to skip straight to kickoff (if you're ready to get straight into the action), which is better than before because now you can watch the full intro, the best of both worlds or just turn on a setting to skip it.
Another thing in FC 25 crew mode is the youth academy. EA is introducing new updates to the youth academy based on our feedback, especially in the scouting department. Players now have access to over 160 countries, giving broader access to youth academies to find future stars. There will now be many different countries sending scouts to you to the Solomon Islands, Vanuatu, Tonga, just to name a few. For the youth academy, it is now possible to scout up to four positions at the same time and be able to look for different types of players within the selected positions. This upgrade expands your scouting reach, allowing you to focus on the types of players you are looking for based on how you set up your team and the tactical presets you use in kick-off mode.
The moral system is getting better, the focus on finding the optimal point of player happiness is gone, higher morale always means better performance. Now, if a player's morale goes above a certain threshold, they will become complacent, negatively affecting their mental attributes. This change introduces a strategic layer to managing player morale, requiring a balanced approach to keep your squad in optimal spirits.
One thing that's getting better in FC 25 is the weather, yes, the weather, it feels like the weather has never really been upgraded apart from the standard snow, rain, sunny, cloudy settings. This year because now there is a weather effects setting, it will actually affect the ball and the players, and there will be a setting in the game that you can patch on or off, if you look at the seating, you can even change the wind effect.
It says wind effect, normal, I think there is high and low, the weather will also affect passing, because now they have added new sliding animations, which will reflect the challenges of playing on wet and slippery surfaces after a hard pass. Players may occasionally slip, which adds a layer of realism to the game. You can see when a player passes the ball, he will slip because it's a rainy surface, you can see some water coming off the grass. And then we put this in the snow, you can see the snow effect when the player slips. It doesn't affect the ball floating or passing, overall, it's just something that looks pretty.
In FC 25, tactics are also getting better because EA has introduced FCI IQ, which is a complete overhaul of the tactical foundation of the entire game, providing better strategic control and more realistic team movement. New AI models backed by real-world data influence players' tactics through all aspects. New player roles, a complete overhaul of team tactics. Upgraded positions at both ends of the pitch, and each team's playstyle changed based on real-world styles, making every match feel fresh and unique in the photo. You can see it will have formations. The cons below the formation will tell you if it's good or bad. You can still change the organization style and defensive approach. On the right, you will see your players and their player roles. Speaking of player roles, there will be over 50 new player roles, which will dictate how each player thinks and behaves on the pitch, resulting in more realistic tactical intelligence and off-the-ball runs. Whenever you select a player role for your player, it will tell you the pros and cons below. It will also have like a green tile on the formation, which basically indicates where that player will play. Thanks to the player roles, so Vinicius Jr. as an inside forward will always try to cut inside instead of staying on the wing, and it also has like different shades of green to indicate which areas he will spend more and less time in when you're playing the game. On the smart tactics, it will be new real-time suggestions and directional pad functionality, which will make in-game tactical decisions much easier and more intuitive than ever before. The new broadcast features will allow you to better experience these changes as they take effect. They have also added fluid formations, so you can form one formation when you don't have the ball, for example, 4-1-2-1-2 narrow, and then when you have the ball you can see the 4-1-2-1-2 narrow area becomes a narrower area, which is different from the formation when you don't have the ball, you can see that Cara House as the right wing-back stays on the right side when you have the ball.
This is just some explanation of it but obviously, the tactics in FC25 will be much better because of these features, you can see how the player roles affect how the players move, you can basically create new ways of scoring that you couldn't before, so that will be pretty cool.


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